By George Lekakos
The advancements in electronic tv expertise give you the remarkable chance to enormously expand the position of tv as a content material supply channel. E-health, e-commerce, e-government, and e-learning are just a couple of examples of value-added companies supplied over electronic televisions infrastructures. those adjustments within the tv problem businesses to regulate their concepts on the way to meet the possibilities and threats during this new setting. Interactive electronic tv: strategies and purposes provides the advancements within the area of interactive electronic tv overlaying either technical and company features. This ebook makes a speciality of examining thoughts, examine concerns, and methodological methods, proposing latest ideas corresponding to platforms and prototypes for researchers, academicians, students, pros and practitioners.
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Org ) Copyright © 2008, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. 18 Pemberton & Fallahkhair Chapter II Interactive Television as a Vehicle for Language Learning Lyn Pemberton, University of Brighton, UK Sanaz Fallahkhair, University of Brighton, UK Abstract Designers of technological support for learning have an ever-increasing selection of platforms and devices at their disposal, as desktop computers are joined by mobile phones, personal digital assistants (PDAs), laptops, games consoles, and wearable devices.
Not necessarily curriculum-bound) settings. Here another characteristic of the mobile phone comes into play, its status as a personal companion device. For language learning in particular this is a valuable characteristic. Second language learners are often found with a dog-eared pocket dictionary or a personal vocabulary book about their person, and the mobile phone can serve as a very natural digital equivalent of these personal technologies. Several researchers have begun to investigate the potential of mobile devices for language teaching (Godwin-Jones, 2004; Kadyte, 2003; Tan & Liu, 2004).
Language Learning and Technology. 8(3). , & Väinämö, S. (2004). Experience clip: Method for user participation and evaluation of mobile concepts. In Proceedings of the 8th Conference on Participatory Design (pp. 83-92). Toronto. Kadyte, V. (2003). Learning can happen anywhere: A mobile system for language learning. In J. Attwell & J. ), MLearn: Learning with mobile devices, research and development. Learning and Skills Development Agency. Koolstra, C. J. (1999). Children’s vocabulary acquisition in a foreign language through watching subtitled television programs at home.